Each style of gladiator in the game has its own selection of offensive maneuvers and attacks. The attacks of a retiarius (a gladiator who wields a net and trident) differ from the heavily armored murmillo, with his large shield and sword.

The heading on an Attack Card identifies the gladiator type, the symbol that it is an "attack" and the name/type of attack. In this case the gladiator is attempting to knock aside his opponent's shield and then thrust with his own weapon.

The line below it provides the essential information needed to carry out the attack: range, what it takes to score a hit (Accuracy + 6) on a 1-20, the damage potential of the attack (1d4+2 or 3 to 6 damage), how much Stamina it takes to make the attack, and where the attack can be aimed (high or middle).

Next the card lists any special conditions to use the attack and advantage or disadvantage that might occur. Here we see that to use the attack the gladiator must be standing and his opponent must have a shield. The attack is two parts: first the attacking gladiator attempts to smack aside the shield and create an opening (ACC + 6). If he succeeds he makes the thrust with the same chance to score a hit. If not, his thrust attempt is made at only (ACC +2).

A unique feature of the game is that most cards give you options should you score "x" amount of damage. This adds tremendously to the tactics one can employ. On this card, if you do 4 or more damage, you can opt to trade some damage to knock the opponent's shield from his hand, to gain a second attack attempt or to increase your own chance to stay in control.

The card ends with descriptions of both Critical Hits (on a 20) and Fumbles (on a 1)

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